#ifndef _THREADQUEUE_H_ #define _THREADQUEUE_H_ 1 #include #ifdef __cplusplus extern "C" { #endif /** * @defgroup ThreadQueue ThreadQueue * @{ * * Little API for waitable queues, typically used for passing messages * between threads. * * @author Nils O. SelÄsdal */ /** * A thread message used to add and retrieve messages * from in a queue. * An application must not touch this struct * when a message is present (i.e. it has been added * to a queue, but not retrieved yet) in a queue. * */ struct uc_threadmsg{ /** * A message type the application can use to * discriminate different messages. * A negative value will cause a uc_threadmsg to * be added to the head of a queue. */ long msgtype; /** * Internal pointer used by the uc_thread_queue. * Applications must not use this member. */ struct uc_threadmsg *next; }; /** * Callback function for the walk and destroy functions. */ typedef void (*uc_thread_queue_walk_func) (struct uc_threadmsg *msg); /** * A ThreadQueue * * * You should threat this struct as opaque never ever access any of * the variables in this struct. * You have been warned. * * The uc_thread_queue_ functions only deal with struct uc_threadmsg * structs. * In order for the message passing to be useful, more data needs to be * associated with a message, it's up to the application to manage this. * One way is to e.g. add the struct uc_threadmsg as the first member * of a larger struct, and recover the larger struct after getting a * struct uc_threadmsg out of the queue. e.g. * * @code * struct my_msg { * struct uc_threadmsg tmsg; * int foo; * char bar[32]; * }; * * struct my_msg *msg = malloc(sizeof *msg); * msg->tmsg.msgtype = MSGTYP1; * ... * uc_thread_queue_add(queue, &msg->tmsg); * * The receiver end does e.g. * * struct uc_threadmsg *tmsg; * uc_thread_queue_get(queue, NULL, &tmsg); * switch(tmsg->msgtype) { * case MYMSG1; { * struct my_msg *msg = (struct my_msg*)tmsg; * ... * free(msg); * break * ... * } * } * * @endcode * * * * */ struct uc_threadqueue { /** * Number of elements in the queue. * Use #threadqueue_length to read it. */ long num_elements; /** Max number of elements this queue will hold */ long max_elements; /** * Mutex for the queue. */ pthread_mutex_t mutex; /** * Condition variable for readers on the queue. */ pthread_cond_t read_cond; /** * Condition variable for writers on the queue (if the queue is full). */ pthread_cond_t write_cond; /** * Number of threads blocking on writing to the queue */ long num_read_waiters; /** * Number of threads blocking on reading from the queue */ long num_write_waiters; /** * Internal pointers for the messages in the queue. */ struct uc_threadmsg *first,**last; }; /** * Initializes a queue. * * thread_queue_init initializes a new threadqueue. A new queue must always * be initialized before it is used. * A max number of elements the queue will hold must be given. * Adding more elements than a queue will hold will e.g. cause * uc_thread_queue_add to block until space becomes available. * * @param queue Pointer to the queue that should be initialized * @param max_elements Max number of elements this queue can hold. * * @return 0 on success EINVAL if queue is NULL or max_elements <= 0, or * another errno value if pthread_ functions fails */ int uc_thread_queue_init(struct uc_threadqueue *queue, long max_elements); /** * Adds a message to a queue * * thread_queue_add adds a "message" to the specified queue. * It is up to the application to manage the data and memory indicated by the * struct uc_threadmsg. * The struct uc_threadmsg is assumed to be an intrusive pointer, * e.g. it can be the first member of a larger struct actually containing the * data to be passed over. * * Nothing is copied so the application must keep track on (de)allocation of the pointers. * A message type can also be also specified, to e.g. help discriminate * messages when messages are received. * * If the message_type member of @msg is negative, the message is added to * the front of the queue, i.e. it can be considered a "priority" message. * * @param queue Pointer to the queue on where the message should be added. * @param data the "message". * @return 0 on succes ENOMEM if out of memory EINVAL if queue is NULL, or other * errno values if pthread functions failed. */ int uc_thread_queue_add(struct uc_threadqueue *queue, struct uc_threadmsg *msg); /** * Gets a message from a queue * * thread_queue_tryget gets a message from the specified queue, it will block * the caling thread untill a message arrives, or the (optional) timeout occurs. * If timeout is NULL, there will be no timeout, and thread_queue_get will wait * untill a message arrives. * * struct timespec is defined as: * @code * struct timespec { * long tv_sec; // seconds * long tv_nsec; // nanoseconds * }; * @endcode * * @param queue Pointer to the queue to wait on for a message. * @param timeout timeout on how long to wait on a message, or NULL for no timeout * @param msg pointer where the uc_threadmsg* is stored * * @return 0 on success EINVAL if queue is NULL ETIMEDOUT if timeout occurs */ int uc_thread_queue_tryget(struct uc_threadqueue *queue, const struct timespec *timeout, struct uc_threadmsg **msg); /** * Like uc_thread_queue_tryget, but will wait indefintly for an item * to become available * @see uc_thread_queue_tryget */ #define uc_thread_queue_get(queue, msg)\ uc_thread_queue_tryget(queue, NULL, msg) /** * Gets the length of a queue * * threadqueue_length returns the number of messages waiting in the queue * * @param queue Pointer to the queue for which to get the length * @return the length(number of pending messages) in the queue */ long uc_thread_queue_length( struct uc_threadqueue *queue ); /** * Destroy the queue. * * If free_func is != NULL, free_func will be called for every item, allowing you to free * the item. * You cannot call this if there are someone currently adding or getting messages * from the queue. * After a queue have been cleaned, it cannot be used again untill #thread_queue_init * has been called on the queue. * * @param queue Pointer to the queue that should be cleaned * @param free_func pointer to function that will be called for each item. * The function must not in anyway interact with the queue. * @return 0 on success EINVAL if queue is NULL EBUSY if someone is holding any locks on the queue */ int uc_thread_queue_destroy(struct uc_threadqueue *queue, uc_thread_queue_walk_func free_func); /** * Walk the elements of the queue, intended for debugging * * The supplied function will be called for each item in the queue, internal queue * locks are held while the function is called, so the supplied function must not * interact with the queue, else deadlock occors. * * @param queue Pointer to the queue to walk * @param free_func pointer to function that will be called for each item. * The function must not in anyway interact with the queue. * @return 0 on success */ int uc_thread_queue_walk(struct uc_threadqueue *queue, uc_thread_queue_walk_func walk_func); /** * @}*/ #ifdef __cplusplus } #endif #endif