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+23
-20
@@ -15,12 +15,15 @@ static void memory_release(void *mem)
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Arena *arena_alloc_(const ArenaParams *params)
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{
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Assert(params->size > ARENA_HEADER_SZ);
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Assert(params->size < (U32_Max - ARENA_HEADER_SZ - 1));
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// Note: only backend now is malloc
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Assert(params.size > ARENA_HEADER_SZ);
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void *base = memory_allocate(params->size);
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Assert(base != NULL);
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Arena *arena = (Arena *)base;
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arena->base = base;
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arena->current = arena;
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arena->size = params->size;
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arena->pos = ARENA_HEADER_SZ;
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@@ -29,7 +32,6 @@ Arena *arena_alloc_(const ArenaParams *params)
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return arena;
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}
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void arena_free(Arena *arena)
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{
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Arena *it = arena->current;
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@@ -42,35 +44,36 @@ void arena_free(Arena *arena)
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}
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}
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void *arena_push(Arena *arena, U32 size, U32 align)
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{
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Assert(size < (U32_Max - align - ARENA_HEADER_SZ - 1));
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Assert(IsPow2(align));
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Arena *current = arena->current;
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U32 start_pos = AlignUpPow2(arena->pos, align);
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U32 available = current->size - start_pos;
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U32 available = arena_available(current);
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if (available > size) {
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U8 *mem = ¤t->base[start_pos];
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arena->pos = start_pos + size;
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return mem;
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} else {
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// Note: We could hunt for a previous arena that still have room
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if (available < size) {
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U32 new_size = current->size;
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if (new_size < size) {
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new_size = size;
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new_size = AlignUpPow2(size + ARENA_HEADER_SZ,align);
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}
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ArenaParams new_params = {};
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new_params.flags = current->flags;
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new_params.size = size + ARENA_HEADER_SZ;
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new_params.flags = current->flags;
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new_params.size = new_size;
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Arena *new_arena = arena_alloc_(&new_params);
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new_arena->prev = current;
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new_arena->prev = current;
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current->current = new_arena;
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current = new_arena;
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current = new_arena;
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start_pos = AlignUpPow2(current->pos, align);
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}
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U32 end_pos = start_pos + size;
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Assert(end_pos <= current->size);
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U8 *mem = ¤t->base[start_pos];
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arena->pos = start_pos + size;
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return mem;
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}
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