Add slot allocator
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#ifndef UC_SLOT_ALLOCATOR_H_
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#define UC_SLOT_ALLOCATOR_H_
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#include <stddef.h>
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#include <stdint.h>
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#include "ucore/bitvec.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @file
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* Fixed size slot memory allocator
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*
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* UCSlotAlloc is used to allocate fixed slots of memory from a pre-allocated
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* piece of memory.
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*
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* The main use case is to keep allocated memory in a contiguous block for use
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* maximum number of objects(slots) is known and relatively small. More than 131072 slots
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* is not recommended.
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*
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* Note that this allocator is not thread safe.
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*
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* A bitmap is used to track which slots are allocated.
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*/
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typedef struct UCSlotAlloc UCSlotAlloc;
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struct UCSlotAlloc {
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const uint32_t slot_size;
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const uint32_t num_slots;
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struct UCBitVec bitmap;
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uint8_t *slots;
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};
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/** Initialize a UCSlotAlloc with an array as the backing memory to allocate slots from.
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* The macro can be used at local scope to allocate memory automatic (stack) storage,
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* or at global scope where the backin array will have static storage duration
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*
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* Use as:
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* @code
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* UC_SLOT_ALLOC_DEF(my_allocator, sizeof foo, 1024)
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* struct foo *foo = uc_slot_alloc(&my_allocator);
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* if (foo == NULL) {
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* // out of memory
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* } else {
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* .. use foo
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* uc_slot_free(&my_allocator, foo);
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* }
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* @endcode
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*
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* @param var_name Variable name for the allocator
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* @param v slot_size Memory size allocated for each slot
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* @param v num_slots Number of slots to reserve memory for
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*/
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#define UC_SLOT_ALLOC_DEF(var_name, slot_size_, num_slots_) \
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struct {\
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uc_bv_integer bitmap[UC_BV_LEN(num_slots_)]; \
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uint8_t memory[num_slots_ * slot_size_] __attribute__((aligned)); \
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} var_name ## _memory = { \
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}; \
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UCSlotAlloc var_name = { \
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.slot_size = slot_size_, \
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.num_slots = num_slots_, \
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.bitmap = UC_BV_STATIC_INIT(var_name ## _memory.bitmap), \
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.slots = var_name ## _memory.memory \
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};
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/** Similar to UC_SLOT_ALLOC_DEF but allows you to specify the backing memory that must
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* be atleast as large as num_slots * slot_size. Note that an array of num_slots * slot_size
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* bits is also allocated for the bitmap with this definition
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*/
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#define UC_SLOT_ALLOC_DEF_EX(var_name, slot_size_, num_slots_, memory) \
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uc_bv_integer var_name ## _bitmap[UC_BV_LEN(num_slots_)] = {}; \
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UCSlotAlloc var_name = { \
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.slot_size = slot_size_, \
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.num_slots = num_slots_, \
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.bitmap = UC_BV_STATIC_INIT(var_name ## _bitmap), \
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.slots = memory \
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};
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/** Allocate a memory slot
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*
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* @param sa The allocator to allocate from
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* @return A pointer to the memory slot that's sa.slot_size big, or NULL if
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* all slots are allocated
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*/
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void *uc_slot_alloc(UCSlotAlloc *sa);
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/** Free a memory slot previously returned from uc_slot_alloc()
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*
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* @param sa The allocator to free from.
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* @param slot The memory slot to free. Passing a NULL pointer is undefined behavior
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*/
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void uc_slot_free(UCSlotAlloc *restrict sa, void *restrict slot);
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/** uc_slot_free() where the slot can be a NULL pointer */
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#define uc_slot_free_safe(sa, slot) \
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do { \
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if (slot != NULL) { \
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uc_slot_free(sa, slot); \
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} \
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} while (0)
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#ifdef __cplusplus
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}
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#endif
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#endif
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