Add slot allocator
This commit is contained in:
Vendored
+3
-6
@@ -1,14 +1,11 @@
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{
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"files.associations": {
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"ringbuf.h": "c",
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"seq.h": "c",
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"stdint.h": "c",
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"stdio.h": "c"
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"*.h": "c",
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},
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"C_Cpp.default.includePath": [
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"/opt/homebrew/include/",
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"$(workspaceFolder)/include/",
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]
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],
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"C_Cpp.default.cStandard": "gnu99"
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}
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@@ -27,7 +27,7 @@ struct UCBitVec {
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* Use as
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* @code
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* uc_bv_integer v[10];
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* struct UCBitVec v = BITVEC_STATIC_INIT(v);
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* struct UCBitVec v = UC_BV_STATIC_INIT(v);
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* @endcode
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*/
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#define UC_BV_STATIC_INIT(vec_data)\
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@@ -0,0 +1,112 @@
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#ifndef UC_SLOT_ALLOCATOR_H_
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#define UC_SLOT_ALLOCATOR_H_
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#include <stddef.h>
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#include <stdint.h>
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#include "ucore/bitvec.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @file
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* Fixed size slot memory allocator
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*
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* UCSlotAlloc is used to allocate fixed slots of memory from a pre-allocated
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* piece of memory.
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*
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* The main use case is to keep allocated memory in a contiguous block for use
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* maximum number of objects(slots) is known and relatively small. More than 131072 slots
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* is not recommended.
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*
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* Note that this allocator is not thread safe.
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*
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* A bitmap is used to track which slots are allocated.
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*/
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typedef struct UCSlotAlloc UCSlotAlloc;
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struct UCSlotAlloc {
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const uint32_t slot_size;
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const uint32_t num_slots;
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struct UCBitVec bitmap;
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uint8_t *slots;
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};
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/** Initialize a UCSlotAlloc with an array as the backing memory to allocate slots from.
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* The macro can be used at local scope to allocate memory automatic (stack) storage,
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* or at global scope where the backin array will have static storage duration
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*
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* Use as:
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* @code
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* UC_SLOT_ALLOC_DEF(my_allocator, sizeof foo, 1024)
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* struct foo *foo = uc_slot_alloc(&my_allocator);
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* if (foo == NULL) {
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* // out of memory
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* } else {
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* .. use foo
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* uc_slot_free(&my_allocator, foo);
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* }
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* @endcode
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*
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* @param var_name Variable name for the allocator
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* @param v slot_size Memory size allocated for each slot
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* @param v num_slots Number of slots to reserve memory for
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*/
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#define UC_SLOT_ALLOC_DEF(var_name, slot_size_, num_slots_) \
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struct {\
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uc_bv_integer bitmap[UC_BV_LEN(num_slots_)]; \
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uint8_t memory[num_slots_ * slot_size_] __attribute__((aligned)); \
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} var_name ## _memory = { \
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}; \
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UCSlotAlloc var_name = { \
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.slot_size = slot_size_, \
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.num_slots = num_slots_, \
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.bitmap = UC_BV_STATIC_INIT(var_name ## _memory.bitmap), \
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.slots = var_name ## _memory.memory \
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};
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/** Similar to UC_SLOT_ALLOC_DEF but allows you to specify the backing memory that must
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* be atleast as large as num_slots * slot_size. Note that an array of num_slots * slot_size
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* bits is also allocated for the bitmap with this definition
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*/
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#define UC_SLOT_ALLOC_DEF_EX(var_name, slot_size_, num_slots_, memory) \
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uc_bv_integer var_name ## _bitmap[UC_BV_LEN(num_slots_)] = {}; \
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UCSlotAlloc var_name = { \
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.slot_size = slot_size_, \
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.num_slots = num_slots_, \
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.bitmap = UC_BV_STATIC_INIT(var_name ## _bitmap), \
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.slots = memory \
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};
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/** Allocate a memory slot
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*
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* @param sa The allocator to allocate from
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* @return A pointer to the memory slot that's sa.slot_size big, or NULL if
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* all slots are allocated
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*/
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void *uc_slot_alloc(UCSlotAlloc *sa);
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/** Free a memory slot previously returned from uc_slot_alloc()
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*
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* @param sa The allocator to free from.
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* @param slot The memory slot to free. Passing a NULL pointer is undefined behavior
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*/
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void uc_slot_free(UCSlotAlloc *restrict sa, void *restrict slot);
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/** uc_slot_free() where the slot can be a NULL pointer */
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#define uc_slot_free_safe(sa, slot) \
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do { \
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if (slot != NULL) { \
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uc_slot_free(sa, slot); \
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} \
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} while (0)
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#ifdef __cplusplus
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}
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#endif
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#endif
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+1
-1
@@ -44,7 +44,7 @@ struct UCBitVec *uc_bv_new(size_t nbits)
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void uc_bv_free(struct UCBitVec *v)
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{
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if (v) {
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if (likely(v != NULL)) {
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free(v);
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}
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}
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@@ -0,0 +1,67 @@
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#include <stdio.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "ucore/bitvec.h"
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#include "ucore/slot_allocator.h"
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void *uc_slot_alloc(UCSlotAlloc *sa)
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{
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int free_slot = uc_bv_find_first_zero(&sa->bitmap);
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if (free_slot < 0) {
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return NULL;
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} else if ((size_t)free_slot >= sa->num_slots) { // bit vector may have more bits than slots
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return NULL;
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}
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uc_bv_set_bit(&sa->bitmap, free_slot);
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return sa->slots + free_slot * sa->slot_size;
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}
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void uc_slot_free(UCSlotAlloc *restrict sa, void *restrict slot)
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{
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assert((uint8_t *)slot >= sa->slots);
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int slot_index = ((uint8_t *)slot - sa->slots) / sa->slot_size;
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assert((size_t)slot_index < sa->num_slots);
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uc_bv_clr_bit(&sa->bitmap, slot_index);
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}
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int main()
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{
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UC_SLOT_ALLOC_DEF(sa, 24, 1)
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void *p1 = uc_slot_alloc(&sa);
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printf("%p\n", &sa_memory.memory[0]);
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printf("%p\n", p1);
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void *p2 = uc_slot_alloc(&sa);
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printf("%p\n", p2);
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uc_slot_free(&sa, p1);
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p2 = uc_slot_alloc(&sa);
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printf("%p\n", p2);
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printf("__malloc__\n");
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void *v = malloc(24 * (1<<16));
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UC_SLOT_ALLOC_DEF_EX(sa2, 24, (1<<16), v)
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char *v2 = NULL;
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for (int i = 0; i < 1<<16; i++) {
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char *c = uc_slot_alloc(&sa2);
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if (c == NULL) {
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printf("uc_slot_alloc failed at %d\n", i);
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break;
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}
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*c = i;
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if (i == 0) {
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v2 = c;
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}
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}
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for (int i = (1<<16) -1 ; i >= 0; i--) {
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uc_slot_free(&sa2, v2 + 24*i);
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}
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free(v);
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return 0;
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}
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