readd include dir
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#ifndef _THREADQUEUE_H_
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#define _THREADQUEUE_H_ 1
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#include <pthread.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @defgroup ThreadQueue ThreadQueue
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* @{
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*
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* Little API for waitable queues, typically used for passing messages
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* between threads.
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*
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* @author Nils O. Selåsdal <NOS@Utel.no>
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*/
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/**
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* A thread message used to add and retrieve messages
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* from in a queue.
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* An application must not touch this struct
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* when a message is present (i.e. it has been added
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* to a queue, but not retrieved yet) in a queue.
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*
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*/
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struct uc_threadmsg{
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/**
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* A message type the application can use to
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* discriminate different messages.
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* A negative value will cause a uc_threadmsg to
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* be added to the head of a queue.
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*/
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long msgtype;
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/**
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* Internal pointer used by the uc_thread_queue.
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* Applications must not use this member.
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*/
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struct uc_threadmsg *next;
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};
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/**
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* Callback function for the walk and destroy functions.
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*/
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typedef void (*uc_thread_queue_walk_func) (struct uc_threadmsg *msg);
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/**
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* A ThreadQueue
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*
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*
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* You should threat this struct as opaque never ever access any of
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* the variables in this struct.
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* You have been warned.
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*
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* The uc_thread_queue_ functions only deal with struct uc_threadmsg
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* structs.
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* In order for the message passing to be useful, more data needs to be
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* associated with a message, it's up to the application to manage this.
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* One way is to e.g. add the struct uc_threadmsg as the first member
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* of a larger struct, and recover the larger struct after getting a
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* struct uc_threadmsg out of the queue. e.g.
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*
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* @code
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* struct my_msg {
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* struct uc_threadmsg tmsg;
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* int foo;
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* char bar[32];
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* };
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*
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* struct my_msg *msg = malloc(sizeof *msg);
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* msg->tmsg.msgtype = MSGTYP1;
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* ...
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* uc_thread_queue_add(queue, &msg->tmsg);
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*
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* The receiver end does e.g.
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*
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* struct uc_threadmsg *tmsg;
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* uc_thread_queue_get(queue, NULL, &tmsg);
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* switch(tmsg->msgtype) {
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* case MYMSG1; {
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* struct my_msg *msg = (struct my_msg*)tmsg;
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* ...
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* free(msg);
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* break
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* ...
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* }
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* }
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*
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* @endcode
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*
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*
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*
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*
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*/
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struct uc_threadqueue {
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/**
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* Number of elements in the queue.
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* Use #threadqueue_length to read it.
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*/
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long num_elements;
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/** Max number of elements this queue will hold */
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long max_elements;
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/**
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* Mutex for the queue.
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*/
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pthread_mutex_t mutex;
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/**
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* Condition variable for readers on the queue.
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*/
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pthread_cond_t read_cond;
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/**
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* Condition variable for writers on the queue (if the queue is full).
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*/
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pthread_cond_t write_cond;
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/**
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* Number of threads blocking on writing to the queue
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*/
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long num_read_waiters;
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/**
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* Number of threads blocking on reading from the queue
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*/
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long num_write_waiters;
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/**
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* Internal pointers for the messages in the queue.
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*/
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struct uc_threadmsg *first,**last;
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};
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/**
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* Initializes a queue.
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*
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* thread_queue_init initializes a new threadqueue. A new queue must always
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* be initialized before it is used.
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* A max number of elements the queue will hold must be given.
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* Adding more elements than a queue will hold will e.g. cause
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* uc_thread_queue_add to block until space becomes available.
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*
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* @param queue Pointer to the queue that should be initialized
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* @param max_elements Max number of elements this queue can hold.
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*
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* @return 0 on success EINVAL if queue is NULL or max_elements <= 0, or
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* another errno value if pthread_ functions fails
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*/
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int uc_thread_queue_init(struct uc_threadqueue *queue, long max_elements);
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/**
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* Adds a message to a queue
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*
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* thread_queue_add adds a "message" to the specified queue.
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* It is up to the application to manage the data and memory indicated by the
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* struct uc_threadmsg.
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* The struct uc_threadmsg is assumed to be an intrusive pointer,
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* e.g. it can be the first member of a larger struct actually containing the
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* data to be passed over.
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*
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* Nothing is copied so the application must keep track on (de)allocation of the pointers.
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* A message type can also be also specified, to e.g. help discriminate
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* messages when messages are received.
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*
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* If the message_type member of @msg is negative, the message is added to
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* the front of the queue, i.e. it can be considered a "priority" message.
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*
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* @param queue Pointer to the queue on where the message should be added.
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* @param data the "message".
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* @return 0 on succes ENOMEM if out of memory EINVAL if queue is NULL, or other
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* errno values if pthread functions failed.
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*/
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int uc_thread_queue_add(struct uc_threadqueue *queue, struct uc_threadmsg *msg);
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/**
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* Gets a message from a queue
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*
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* thread_queue_get gets a message from the specified queue, it will block
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* the caling thread untill a message arrives, or the (optional) timeout occurs.
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* If timeout is NULL, there will be no timeout, and thread_queue_get will wait
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* untill a message arrives.
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*
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* struct timespec is defined as:
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* @code
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* struct timespec {
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* long tv_sec; // seconds
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* long tv_nsec; // nanoseconds
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* };
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* @endcode
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*
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* @param queue Pointer to the queue to wait on for a message.
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* @param timeout timeout on how long to wait on a message, or NULL for no timeout
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* @param msg pointer where the uc_threadmsg* is stored
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*
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* @return 0 on success EINVAL if queue is NULL ETIMEDOUT if timeout occurs
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*/
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int uc_thread_queue_get(struct uc_threadqueue *queue, const struct timespec *timeout, struct uc_threadmsg **msg);
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/**
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* Gets the length of a queue
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*
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* threadqueue_length returns the number of messages waiting in the queue
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*
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* @param queue Pointer to the queue for which to get the length
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* @return the length(number of pending messages) in the queue
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*/
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long uc_thread_queue_length( struct uc_threadqueue *queue );
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/**
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* Destroy the queue.
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*
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* If free_func is != NULL, free_func will be called for every item, allowing you to free
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* the item.
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* You cannot call this if there are someone currently adding or getting messages
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* from the queue.
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* After a queue have been cleaned, it cannot be used again untill #thread_queue_init
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* has been called on the queue.
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*
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* @param queue Pointer to the queue that should be cleaned
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* @param free_func pointer to function that will be called for each item.
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* The function must not in anyway interact with the queue.
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* @return 0 on success EINVAL if queue is NULL EBUSY if someone is holding any locks on the queue
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*/
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int uc_thread_queue_destroy(struct uc_threadqueue *queue, uc_thread_queue_walk_func free_func);
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/**
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* Walk the elements of the queue, intended for debugging
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*
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* The supplied function will be called for each item in the queue, internal queue
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* locks are held while the function is called, so the supplied function must not
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* interact with the queue, else deadlock occors.
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*
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* @param queue Pointer to the queue to walk
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* @param free_func pointer to function that will be called for each item.
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* The function must not in anyway interact with the queue.
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* @return 0 on success
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*/
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int uc_thread_queue_walk(struct uc_threadqueue *queue, uc_thread_queue_walk_func walk_func);
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/**
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* @}*/
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#ifdef __cplusplus
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}
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#endif
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#endif
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