Add more docs to the thread_queue
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+87
-42
@@ -47,34 +47,26 @@ extern "C" {
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*/
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/**
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* A thread message.
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*
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* @ingroup ThreadQueue
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*
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* This is used for passing to #thread_queue_get for retreive messages.
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* the date is stored in the data member, the message type in the #msgtype.
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*
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* Typical:
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* @code
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* struct threadmsg;
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* struct myfoo *foo;
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* while(1)
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* ret = thread_queue_get(&queue,NULL,&message);
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* ..
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* foo = msg.data;
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* switch(msg.msgtype){
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* ...
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* }
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* }
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* @endcode
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* A thread message used to add and retrieve messages
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* from in a queue.
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* An application must not touch this struct
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* when a message is present (i.e. it has been added
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* to a queue, but not retrieved yet) in a queue.
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*
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*/
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struct uc_threadmsg{
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/**
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* Holds the messagetype
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* A message type the application can use to
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* discriminate different messages.
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* A negative value will cause a uc_threadmsg to
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* be added to the head of a queue.
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*/
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long msgtype;
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/**
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* Internal pointer used by the uc_thread_queue.
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* Applications must not use this member.
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*/
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struct uc_threadmsg *next;
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};
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@@ -84,12 +76,53 @@ struct uc_threadmsg{
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*
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* @ingroup ThreadQueue
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*
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* You should threat this struct as opaque, never ever set/get any
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* of the variables. You have been warned.
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* You should threat this struct as opaque never ever access any of
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* the variables in this struct.
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* You have been warned.
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*
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* The uc_thread_queue_ functions only deal with struct uc_threadmsg
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* structs.
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* In order for the message passing to be useful, more data needs to be
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* associated with a message, it's up to the application to manage this.
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* One way is to e.g. add the struct uc_threadmsg as the first member
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* of a larger struct, and recover the larger struct after getting a
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* struct uc_threadmsg out of the queue. e.g.
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*
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* @code
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* struct my_msg {
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* struct uc_threadmsg tmsg;
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* int foo;
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* char bar[32];
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* };
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*
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* struct my_msg *msg = malloc(sizeof *msg);
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* msg->tmsg.msgtype = MSGTYP1;
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* ...
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* uc_thread_queue_add(queue, &msg->tmsg);
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*
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* The receiver end does e.g.
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*
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* struct uc_threadmsg *tmsg;
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* uc_thread_queue_get(queue, NULL, &tmsg);
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* switch(tmsg->msgtype) {
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* case MYMSG1; {
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* struct my_msg *msg = (struct my_msg*)tmsg;
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* ...
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* free(msg);
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* break
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* ...
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* }
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* }
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*
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* @endcode
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*
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*
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*
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*
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*/
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struct uc_threadqueue {
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/**
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* Number of elements in the queue, never set this, never read this.
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* Number of elements in the queue.
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* Use #threadqueue_length to read it.
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*/
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long num_elements;
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@@ -97,15 +130,15 @@ struct uc_threadqueue {
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/** Max number of elements this queue will hold */
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long max_elements;
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/**
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* Mutex for the queue, never touch.
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* Mutex for the queue.
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*/
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pthread_mutex_t mutex;
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/**
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* Condition variable for readers on the queue, never touch.
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* Condition variable for readers on the queue.
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*/
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pthread_cond_t read_cond;
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/**
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* Condition variable for writers on the queue (if the queue is full) never touch.
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* Condition variable for writers on the queue (if the queue is full).
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*/
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pthread_cond_t write_cond;
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/**
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@@ -118,7 +151,7 @@ struct uc_threadqueue {
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long num_write_waiters;
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/**
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* Internal pointers for the queue, never touch.
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* Internal pointers for the messages in the queue.
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*/
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struct uc_threadmsg *first,**last;
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};
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@@ -130,11 +163,15 @@ struct uc_threadqueue {
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*
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* thread_queue_init initializes a new threadqueue. A new queue must always
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* be initialized before it is used.
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* A max number of elements the queue will hold must be given.
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* Adding more elements than a queue will hold will e.g. cause
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* uc_thread_queue_add to block until space becomes available.
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*
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* @param queue Pointer to the queue that should be initialized
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* @param max_elements Max number of elements this queue can hold.
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*
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* @return 0 on success see pthread_mutex_init
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* @return 0 on success EINVAL if queue is NULL or max_elements <= 0, or
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* another errno value if pthread_ functions fails
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*/
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int uc_thread_queue_init(struct uc_threadqueue *queue, long max_elements);
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@@ -143,16 +180,24 @@ int uc_thread_queue_init(struct uc_threadqueue *queue, long max_elements);
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*
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* @ingroup ThreadQueue
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*
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* thread_queue_add adds a "message" to the specified queue, a message
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* is just a pointer to a anything of the users choice. Nothing is copied
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* so the user must keep track on (de)allocation of the data.
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* A message type is also specified, it is not used for anything else than
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* given back when a message is retreived from the queue.
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* thread_queue_add adds a "message" to the specified queue.
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* It is up to the application to manage the data and memory indicated by the
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* struct uc_threadmsg.
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* The struct uc_threadmsg is assumed to be an intrusive pointer,
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* e.g. it can be the first member of a larger struct actually containing the
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* data to be passed over.
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*
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* Nothing is copied so the application must keep track on (de)allocation of the pointers.
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* A message type can also be also specified, to e.g. help discriminate
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* messages when messages are received.
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*
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* If the message_type member of @msg is negative, the message is added to
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* the front of the queue, i.e. it can be considered a "priority" message.
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*
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* @param queue Pointer to the queue on where the message should be added.
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* @param data the "message".
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* @param msgtype a long specifying the message type, choice of the user.
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* @return 0 on succes ENOMEM if out of memory EINVAL if queue is NULL
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* @return 0 on succes ENOMEM if out of memory EINVAL if queue is NULL, or other
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* errno values if pthread functions failed.
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*/
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int uc_thread_queue_add(struct uc_threadqueue *queue, struct uc_threadmsg *msg);
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@@ -162,7 +207,7 @@ int uc_thread_queue_add(struct uc_threadqueue *queue, struct uc_threadmsg *msg);
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* @ingroup ThreadQueue
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*
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* thread_queue_get gets a message from the specified queue, it will block
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* the caling thread untill a message arrives, or the (optional) timeout occurs.
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* the caøling thread untill a message arrives, or the (optional) timeout occurs.
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* If timeout is NULL, there will be no timeout, and thread_queue_get will wait
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* untill a message arrives.
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*
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@@ -197,11 +242,11 @@ long uc_thread_queue_length( struct uc_threadqueue *queue );
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/**
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* @ingroup ThreadQueue
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* Cleans up the queue.
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* Destroy a queue.
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*
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* threadqueue_cleanup cleans up and destroys the queue.
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* This will remove all messages from a queue, and reset it. If
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* freedata is != 0 free(3) will be called on all pending messages in the queue
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* Destroy the queue.
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*
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* If freedata is != 0 free(3) will be called on all pending messages in the queue
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* You cannot call this if there are someone currently adding or getting messages
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* from the queue.
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* After a queue have been cleaned, it cannot be used again untill #thread_queue_init
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@@ -212,7 +257,7 @@ long uc_thread_queue_length( struct uc_threadqueue *queue );
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* messages
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* @return 0 on success EINVAL if queue is NULL EBUSY if someone is holding any locks on the queue
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*/
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int uc_thread_queue_cleanup(struct uc_threadqueue *queue, int freedata);
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int uc_thread_queue_destroy(struct uc_threadqueue *queue, int freedata);
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#ifdef __cplusplus
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}
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