Remove ucore_ prefix from headers and source files
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#ifndef UCORE_TIMERS_H_
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#define UCORE_TIMERS_H_
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#include <stddef.h>
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#include <sys/queue.h>
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#include <sys/time.h>
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#include "rbtree.h"
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struct UCTimer;
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struct UCTimers;
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struct UCoreClock;
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//internal timer states
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enum {
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//not running
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UC_TIMER_INACTIVE = 0,
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//running
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UC_TIMER_ACTIVE = 1,
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//running and pending to be fired in this run of uc_timers_run
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UC_TIMER_PENDING = 2
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};
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/** Callback function which is called when the timer fires.
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* @param timers timer engine
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* @param the timer that fired
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*/
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typedef void (*uc_timer_cb)(struct UCTimers *timers, struct UCTimer *timer);
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/** Timer struct. The internal members must not be messed with, and must
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* be zeroed out before using/adding a timer for the first time.
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*
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* The external members are user controllable, the calback member must be set
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* and the cookie members can be used to stuff away things that's handy to use
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* in the callback function
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*/
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struct UCTimer {
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//Internal members
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RBNode rb_node; //the RBNode will hold a data pointer to the
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//the UCTimer it's a member of. We might get rid of that member, and use CONTAINER_OF
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//to find the UCTimer from a RBNode (Or just cast it, it's the 1. member..)
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//absolute time when the timer should be fired
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struct timeval timeout;
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size_t seq; //needed to keep timeout unique
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//as the rbtree can only handle unique values
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unsigned char state;
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TAILQ_ENTRY(UCTimer) ready_entry; //entry in ready_list in UCTimers
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//External members
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//callback function
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uc_timer_cb callback;
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//user data for the callback
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void *cookie_ptr;
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int cookie_int;
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int cookie_int2;
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};
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/** Timer engine. Must be initialized onnce.*/
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struct UCTimers {
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RBTree timer_tree;
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struct UCoreClock *uclock;
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size_t seq; //used to generate unique timers
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TAILQ_HEAD(, UCTimer) ready_list; //pending timers to be fired while inside uc_timers_run
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};
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/** Initialize a timer engine for use.
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* An UCTimers can be accessed in only one thread.
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*
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* @param t UCTimers struct to initialize
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*/
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void uc_timers_init(struct UCTimers *t);
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/** Initialize a timer engine for use, with a user supplied clock.
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*
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* @param t UCTimers struct to initialize
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*/
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void uc_timers_init_ex(struct UCTimers *t, struct UCoreClock *uclock);
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/** Add a (one-shot) timer to the timer engine.
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* User fills in the callback and any cookie members of the UCTimer. The callback
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* will be called when the timer expires, and the timer is removed from the engine
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* User is responsible for the lifetime and memory of the UCTimer, which must exist until
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* te timer is fired or removed.
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*
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* @param timers timer engine to add timer to.
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* @param timer timer to add
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* @param sec seconds from now until the timer filres
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* @param usec microseconds (after the @sec) until the timer fires.
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*/
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void uc_timer_add(struct UCTimers *timers, struct UCTimer *timer, int sec, int usec);
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/** Remove a timer.
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* Note, the timer memory must have been zeroed out or the timer must have been added at least once
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* before uc_timer_remove can be called on a UCTimer.
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* uc_timer_remove does nothing if the timer has expired.
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*
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* @param timers timer engine to remove from
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* @param timer timer to remove
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*/
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void uc_timer_remove(struct UCTimers *timers, struct UCTimer *timer);
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/** Get time of the first timer that will run.
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*
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* @param timers timer engine to query.
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* @param first output parameter filled in with the expiry time of the first timer.
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* @return 0 on success and @first is filled in. non-0 if there's no pending timers.
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*/
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int uc_timers_first(const struct UCTimers *timers, struct timeval *first);
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/** Get the number of timers the engine is tracking.
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*
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* @param timers timer engine to query
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* @return the number of timers the engine keeps
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*/
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size_t uc_timer_count(const struct UCTimers *timers);
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/** Check if a timer is running (i.e. hasn't expired and fired)
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*
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* @param timer timer to query
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* @return 0 if the timer has expired (or was never added) non-0 if it's running (active or pending)
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*/
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int uc_timer_running(const struct UCTimer *timer);
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/** Run one iteration of the timer engine, firing off any expired timers.
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* Typically this is called once in an event loop.
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*
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* @param timers timer engine to run
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* @param now The curent time. The engine will fire all timers whose expiry time is
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* prior to this value.
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* @return the number of timers fired, or negative if an error occured(presently no errors
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* are possible and the return value is always >= 0
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**/
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int uc_timers_run(struct UCTimers *timers);
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//uc_timers_destroy(struct UCTimers *timers) is currently missing..
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#endif
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